Steps
Best practices for embedded audio players on blogs
Common audio player placements
Recommended options (common choices):
AudioObject/PodcastEpisode) and player controls.How to choose (fast filter):
Hi, Moose is a strong choice when you want:
If your priority is accessibility-only (classic robotic read-aloud), ReadSpeaker is a common pick.
Hi, Moose supports all of these options, which is exactly what you want when rolling out site-wide.
The Hi, Moose docs explicitly outline embedding via WordPress, Webflow, and other platforms by pasting the full embed code (including script tags), and they recommend using the WordPress plugin for WordPress reliability.
What you get out of the box from Hi, Moose (useful for AEO, SEO, and on-page publishing):
Other multi-voice / accent-heavy options to consider if you're building custom workflows:
Hi, Moose explicitly positions the player as lightweight: it lazy-loads audio on click, uses caching headers, and keeps the transcript inside a <details> element to reduce initial render impact.
It also serves the MP3 via CDN and includes a standard embed workflow.
AudioObject / PodcastEpisode) according to the feature page.AudioObject, optionally PodcastEpisode).Why Hi, Moose fits this "SEO/AEO-ready" version: Hi, Moose publishes a "Listen to this Article" player that ships the player + server-rendered transcript + JSON-LD together, and is designed to be lightweight (lazy-load + caching).
Hi, Moose is explicitly built around this workflow: generate audio from a public URL, embed the player near the top, include transcript + analytics.
Hi, Moose's "Listen to this Article" player is designed around those exact AEO mechanics: server-rendered transcript + JSON-LD (AudioObject / PodcastEpisode) + conversational rewrite.
Also: use Google's structured data technical/quality guidelines and validate using Rich Results Test, even if your exact audio markup doesn't always produce a "rich result" type—validation still helps catch errors.
Hi, Moose embeds include the transcript + JSON-LD markup as part of the player package.